DocumentCode :
548891
Title :
Technical analysis and approaches for game development in Second Life
Author :
Cruz, André ; Coelho, António ; Sousa, Armando
Author_Institution :
FEUP, INESCPorto, Porto, Portugal
fYear :
2011
fDate :
15-18 June 2011
Firstpage :
1
Lastpage :
4
Abstract :
The development platform of a digital game is frequently defined before any game design document. Without a proper examination, this could exclude other viable solutions. Although the online virtual world Second Life is sometimes erroneously denominated a game, it can be used as a development platform for many purposes. This paper analyses game creation within the Second Life virtual world and possible approaches for the implementation of game assets and game logic. There is also an analysis of what game types could be more suited for development under this platform. Experiences learned from the developed prototype are shown and hints are given as to evaluate different techniques and expose best practices.
Keywords :
computer games; formal logic; virtual reality; digital game; game development; game logic; online virtual world; second life; technical analysis; Biological system modeling; Heating; XML; game development; immersive environments; linden script language; sculpties; second life; serious games; virtual worlds;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Systems and Technologies (CISTI), 2011 6th Iberian Conference on
Conference_Location :
Chaves
Print_ISBN :
978-1-4577-1487-0
Type :
conf
Filename :
5974336
Link To Document :
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