Title :
The study on 6 points terrain matching algorithm of tracked vehicle in virtual scene simulation
Author :
Chang-wei, Zheng ; Qing, Xue ; Xiao-ming, Ren ; Jing-hua, Song
Author_Institution :
Dept. of Equip. Commanding & Manage., Acad. of Armored Force Eng., Beijing, China
Abstract :
Owning to the gravitational force of earth, all the vehicles must rely on road surface to move so that in vehicle driving scene emulation it must guarantee vehicle to travel on the ground and the real time reaction of ground conditions, this is so called terrain matching problem. Terrain matching algorithm of driving simulation affects the fidelity of various vehicles, the three points or four points terrain matching algorithm has the disadvantage of terrain abridging in detail such as crater and mound which jeopardizes the fidelity of driving raining simulator. Adding two points of track into the four point´s terrain matching which simplify the tracked vehicle as rigid system of six supporting points. Building the model of 6 points terrain matching algorithm will improve the fidelity of simulation.
Keywords :
motion control; road vehicles; traffic engineering computing; vehicle dynamics; virtual reality; 6 point terrain matching algorithm; driving simulation affect; gravitational force; raining simulator; real time reaction; road surface; road vehicle driving scene emulation; vehicle tracking; virtual scene simulation; Earth; Face; Gravity; Tracking; Vehicle driving; Vehicles; Wheels; 6 points matching; terrain abridging; terrain matching; tracked vehicle;
Conference_Titel :
Computing, Control and Industrial Engineering (CCIE), 2011 IEEE 2nd International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-9599-3
DOI :
10.1109/CCIENG.2011.6007952