DocumentCode :
551588
Title :
The network education game design which based on the theory of Situated Cognition
Author :
Hua, Zou
Author_Institution :
Teaching Dept. of Coll. English, Xi´´an Univ. of Finance & Econ., Xi´´an, China
Volume :
1
fYear :
2011
fDate :
20-21 Aug. 2011
Firstpage :
375
Lastpage :
378
Abstract :
The design of network education game software substantially is the application and tapping of a kind of new teaching mode under the information technique environment. Asking for help of a modern information technique, establishing network education game which based on the theory of Situated Cognition, realizing the education purpose of "learn through playing", not only need to follow principles of a situation experience, alternation intelligence, efficiency and inspiration, also have to specially note strategies of task driving, limited object, competition and cooperation and object adaptation amid the network education game design.
Keywords :
cognition; computer aided instruction; computer games; teaching; alternation intelligence; learn through playing; modern information technique; network education game software design; object adaptation; situated cognition theory; task driving; teaching; Cognition; Education; Force; Games; Internet; Knowledge engineering; Software; Theory of Situated Cognition; design strategy; network education game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computing, Control and Industrial Engineering (CCIE), 2011 IEEE 2nd International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-9599-3
Type :
conf
DOI :
10.1109/CCIENG.2011.6008037
Filename :
6008037
Link To Document :
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