Author_Institution :
Dept. of Phys. Educ., Hebei Polytech. Univ., Tangshan, China
Abstract :
Collect and watch over 100 sports films, and select 8 of them as case study samples for the common rules of sports film production by the methods of case study, comparative analysis, graphics and visual works analysis and semantic analysis of dialogue etc,. The basic pattern of sports film production provides a framework of macro analysis, while all elements are developed with sports clue, as an important characteristic of sports film´s evolution into an individual type of film. The general rule of sports film production is a special pattern of aesthetics, expressed the unique characteristic by story design, initial data origin, appropriate actors, story climax, educational video, film ideology, design for both beginning and end, poster design. The limitations of this research work are inevitable, mainly affected by recognition of film ontology, the representativeness of the sample selection and different sports film styles.
Keywords :
computer graphics; entertainment; ontologies (artificial intelligence); sport; aesthetics pattern; case study method; comparative analysis method; dialogue semantic analysis method; film ontology; graphics method; macroanalysis framework; sports clue; sports film production; visual works analysis method; Commercialization; Communities; Economics; Educational institutions; Films; Maintenance engineering; Production Pattern; Sports Film; Sports Media;