• DocumentCode
    555163
  • Title

    UCT-RAVE algorithm applied to multi-player games with imperfect information

  • Author

    Rui Xiongli ; Rui Xiongxing ; He Yinglai

  • Author_Institution
    Nanjing Inst. of Technol., Col. Commun. Eng., Nanjing, China
  • Volume
    1
  • fYear
    2011
  • fDate
    20-22 Aug. 2011
  • Firstpage
    312
  • Lastpage
    315
  • Abstract
    Aiming at the problems that traditional gaming search algorithms do not suit to multi-player games with imperfect information, a method of combining UCT-RAVE(Upper Confidence bound applied to Tree - Rapid Action Value Estimation) and Monte-Carlo sampling is proposed after analyzing the principle and characteristic of UCT-RAVE algorithm. First, the imperfect information is replaced by simulated perfect information through Monte-Carlo sampling then UCT-RAVE is used for searching based on that perfect information, at last most suitable action is selected after considering the best profits of many Monte-Carlo samples. Simulation demonstrated the feasibility and the effectiveness of the method.
  • Keywords
    Monte Carlo methods; computer games; game theory; learning (artificial intelligence); sampling methods; search problems; Monte-Carlo sampling; UCT-RAVE algorithm; gaming search algorithm; multiplayer game; reinforcement learning; simulated perfect information gaming; upper confidence bound applied to tree-rapid action value estimation; Analytical models; Computational modeling; Estimation; Games; Heuristic algorithms; Learning; Monte Carlo methods; Monte-Carlo sampling; UCT-RAVE algorithm; card gaming; gaming search; multi-player games with imperfect information;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology and Artificial Intelligence Conference (ITAIC), 2011 6th IEEE Joint International
  • Conference_Location
    Chongqing
  • Print_ISBN
    978-1-4244-8622-9
  • Type

    conf

  • DOI
    10.1109/ITAIC.2011.6030213
  • Filename
    6030213