DocumentCode :
555949
Title :
Automatic speech recognition for polish in a computer game interface
Author :
Janicki, Artur ; Wawer, Dariusz
Author_Institution :
Inst. of Telecommun., Warsaw Univ. of Technol., Warsaw, Poland
fYear :
2011
fDate :
18-21 Sept. 2011
Firstpage :
711
Lastpage :
716
Abstract :
The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx 4, to be used in the voice interface of a computer game called Rally Navigator. The concept of the game is presented, the stages of creating the acoustic model and the language model are described in details, taking into account the specificity of the Polish language. Results of initial experiments show that as little as 15 minutes of audio material is enough to produce a highly effective single-speaker command-and-control ASR system for the computer game, providing the sentence recognition accuracy of 97.6%. Results of the system adaptation for a new speaker are presented. It is also showed that the statistic trigram-based language model with negative trigrams yields the best recognition results.
Keywords :
computer games; natural language processing; speech recognition; speech-based user interfaces; statistical analysis; CMU Sphinx 4; Polish language; Rally Navigator; acoustic model; automatic speech recognition; computer game interface; single-speaker command-and-control ASR system; statistic trigram-based language model; task-oriented continuous speech recognition; voice interface; Accuracy; Acoustics; Computers; Games; Hidden Markov models; Speech; Speech recognition;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Information Systems (FedCSIS), 2011 Federated Conference on
Conference_Location :
Szczecin
Print_ISBN :
978-1-4577-0041-5
Electronic_ISBN :
978-83-60810-35-4
Type :
conf
Filename :
6078265
Link To Document :
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