Title :
Methods for virtual human bones and movement control
Author :
Jianyang, Zhao ; Weihong, Ding ; Jingmei, Chen ; Fayun, Gu ; HaiPing, Liu
Author_Institution :
Fac. of Comput. Eng., Huaiyin Inst. of Technol., Huaiyin, China
Abstract :
Based on common programming language the establishment of three-dimensional human bone motion and control platform can be achieved to simulate the motion relationship between bones. There are two motion controlling modes based on the algorithm AABB. One is the interaction of human to computer and another is the interaction virtual environments to physical. The solution model is proposed to establish the relationship between reference point in motion video image to motion attitude. The application programming of simulation movement, based on three-dimensional graphics standard OpenGL 3D interface, can display motion relationship between the bone joints to the body and bone. It realizes many actions, such as body fat, bone nodding, shaking his head, raising his hand, leg lift, rotate, zoom, walking, etc.. It can be used for robot, medical education, telemedicine, and other fields of human motion research.
Keywords :
bone; motion control; user interfaces; virtual reality; OpenGL 3D interface; application programming; control platform; motion attitude; motion controlling modes; motion video image; movement control; programming language; simulation movement; three-dimensional graphics standard; three-dimensional human bone motion; virtual environment; virtual human bones; Bones; Computational modeling; Humans; Mathematical model; Solid modeling; Three dimensional displays; 3D Emulator; Human Bone Modeling; Movement Control; Sports Attitude Solution;
Conference_Titel :
Image and Signal Processing (CISP), 2011 4th International Congress on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4244-9304-3
DOI :
10.1109/CISP.2011.6100489