• DocumentCode
    55801
  • Title

    Tiling Motion Patches

  • Author

    Kyunglyul Hyun ; Manmyung Kim ; Youngseok Hwang ; Jehee Lee

  • Author_Institution
    Sch. of Comput. Sci. & Eng., Seoul Nat. Univ., Seoul, South Korea
  • Volume
    19
  • Issue
    11
  • fYear
    2013
  • fDate
    Nov. 2013
  • Firstpage
    1923
  • Lastpage
    1934
  • Abstract
    Simulating multiple character interaction is challenging because character actions must be carefully coordinated to align their spatial locations and synchronized with each other. We present an algorithm to create a dense crowd of virtual characters interacting with each other. The interaction may involve physical contacts, such as hand shaking, hugging, and carrying a heavy object collaboratively. We address the problem by collecting deformable motion patches, each of which describes an episode of multiple interacting characters, and tiling them spatially and temporally. The tiling of motion patches generates a seamless simulation of virtual characters interacting with each other in a nontrivial manner. Our tiling algorithm uses a combination of stochastic sampling and deterministic search to address the discrete and continuous aspects of the tiling problem. Our tiling algorithm made it possible to automatically generate highly complex animation of multiple interacting characters. We achieve the level of interaction complexity far beyond the current state of the art that animation techniques could generate, in terms of the diversity of human behaviors and the spatial/temporal density of interpersonal interactions.
  • Keywords
    computer graphics; virtual reality; animation techniques; character actions; computer graphics; deformable motion patches; hand shaking; heavy object collaboratively; highly complex animation; hugging; human behaviors; interpersonal interactions; multiple character interaction; multiple interacting characters; physical contacts; spatial locations; spatial-temporal density; stochastic sampling; tiling motion patches; virtual characters; Animation; Equations; IP networks; Optimization; Shape; Spatiotemporal phenomena; Timing; Three-dimensional graphics and realism; animation;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2013.80
  • Filename
    6515122