DocumentCode :
559976
Title :
Sound Effect of Physical Engine in Game Design
Author :
Wei, Ting ; Zheng, Hao
Author_Institution :
Sch. of Journalism & Commun., Nanjing Xiaozhuang Univ., Nanjing, China
Volume :
3
fYear :
2011
fDate :
24-25 Sept. 2011
Firstpage :
148
Lastpage :
151
Abstract :
Sound Effect plays a very important role in the game besides the animation, which immerses the player into the game world. Usually in game designing, dubbings manually is used to keep animation consistent with Sound Effect, which costs developers a great deal of time and energy with a low efficiency. This article puts forward one way which is to synthesize the audio subsystem to the processing system of engine to solve above problems. And some methods are described in this article on how to synthesize the Sound Effect on different figures and materials. An example is given to show how to process the Sound Effect when bounce and collision happens in Physical Engine.
Keywords :
computer games; audio subsystem; game design; physical engine; processing system; sound effect; Animation; Educational institutions; Engines; Frequency synthesizers; Games; Materials; Timbre; animation consistent; game; sound effect; synthesize;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology, Computer Engineering and Management Sciences (ICM), 2011 International Conference on
Conference_Location :
Nanjing, Jiangsu
Print_ISBN :
978-1-4577-1419-1
Type :
conf
DOI :
10.1109/ICM.2011.384
Filename :
6113606
Link To Document :
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