DocumentCode :
561259
Title :
Behavioural game AI - A theoretical approach
Author :
Hildmann, Hanno
Author_Institution :
Etisalat BT Innovation Centre, Khalifa Univ., Abu Dhabi, United Arab Emirates
fYear :
2011
fDate :
11-14 Dec. 2011
Firstpage :
550
Lastpage :
555
Abstract :
The presented work on behavioural game AI stems from a research into using games to assess and evaluate human (game playing) behaviour. These games must be designed such that all (human) players are faced with identical situations because only then can the results be compared. This in turn requires the AI players to adhere to precisely defined behaviours. This paper outlines a formalism for the unambiguous description of behaviour, presents a model for rational decision making and showcases a proof of concept game implemented for mobile phones. The formalism draws on standards from logic and behavioural psychology.
Keywords :
artificial intelligence; behavioural sciences computing; computer games; decision making; mobile computing; psychology; behavioural game AI; behavioural psychology; games; human behaviour evaluation; logic; mobile phones; rational decision making; unambiguous description; Artificial intelligence; Context; Decision making; Games; Humans; Mobile handsets; Psychology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Internet Technology and Secured Transactions (ICITST), 2011 International Conference for
Conference_Location :
Abu Dhabi
Print_ISBN :
978-1-4577-0884-8
Type :
conf
Filename :
6148397
Link To Document :
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