DocumentCode :
565765
Title :
Creating and using matrix representations of social interaction
Author :
Wagner, Alan R.
Author_Institution :
Georgia Inst. of Technol., Atlanta, GA, USA
fYear :
2009
fDate :
11-13 March 2009
Firstpage :
125
Lastpage :
132
Abstract :
This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the reward afforded to each interacting individual with respect to pairs of potential behaviors. We detail the use of the outcome matrix as a representation of interaction in social psychology and game theory, discuss the need for modeling the robot´s interactive partner, and contribute an algorithm for creating outcome matrices from perceptual information. Experimental results explore the use of the algorithm with different types of partners and in different environments.
Keywords :
game theory; matrix algebra; psychology; robots; game theory; matrix representations; outcome matrix; robot implementation; social interaction; social psychology; Accuracy; Cognitive science; Game theory; Humans; Prediction algorithms; Psychology; Robots; Interdependence theory; Mental model; interaction;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Human-Robot Interaction (HRI), 2009 4th ACM/IEEE International Conference on
Conference_Location :
La Jolla, CA
ISSN :
2167-2121
Print_ISBN :
978-1-60558-404-1
Type :
conf
Filename :
6256008
Link To Document :
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