• DocumentCode
    566196
  • Title

    Fair scheduling in common-pool games by aspiration learning

  • Author

    Chasparis, Georgios C. ; Arapostathis, Ari ; Shamma, Jeff S.

  • Author_Institution
    Department of Automatic Control, Lund University, 221 00-SE, Sweden
  • fYear
    2012
  • fDate
    14-18 May 2012
  • Firstpage
    386
  • Lastpage
    390
  • Abstract
    We propose a distributed learning algorithm for fair scheduling in common-pool games. Common-pool games are strategic-form games where multiple agents compete over utilizing a limited common resource. A characteristic example is the medium access control problem in wireless communications, where multiple users need to decide how to share a single communication channel so that there are no collisions (situations where two or more users use the medium at the same time slot). We introduce a (payoff-based) learning algorithm, namely aspiration learning, according to which agents learn how to play the game based only on their own prior experience, i.e., their previous actions and received rewards. Decisions are also subject to a small probability of mistakes (or mutations). We show that when all agents apply aspiration learning, then as time increases and the probability of mutations goes to zero, the expected percentage of time that agents utilize the common resource is equally divided among agents, i.e., fairness is established. When the step size of the aspiration learning recursion is also approaching zero, then the expected frequency of collisions approaches zero as time increases.
  • Keywords
    Aspiration learning; Common-pool games; Medium-access control; Resource allocation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Modeling and Optimization in Mobile, Ad Hoc and Wireless Networks (WiOpt), 2012 10th International Symposium on
  • Conference_Location
    Paderborn, Germany
  • Print_ISBN
    978-1-4673-2294-2
  • Electronic_ISBN
    978-3-901882-47-0
  • Type

    conf

  • Filename
    6260488