Title :
Creation of video games as a cognitive resource in the framework of Participatory Action Research: Case study: The videogame Miquel Crusafont
Author :
Gomez, Jose Luis Eguia ; Espinosa, Ruth S Contreras ; Albajes, Lluis Solano
Author_Institution :
Grup d´´Inf. a l´´Eng., Univ. Politec. de Catalunya, Barcelona, Spain
Abstract :
The case study described below, is an example of the application of the Participatory Action Research in the use of videogames as cognitive resource. The game Miquel Crusafont (part of the Personatges en Joc collection) was created in the framework of this investigation.
Keywords :
computer games; cognitive resource; participatory action research; video games creation; videogame Miquel Crusafont; Abstracts; Education; Games; Instruments; Media; Visualization; Case study; Cognitivism Digital games; Education; Miquel Crusafont; Participatory Action Research; Video games;
Conference_Titel :
Information Systems and Technologies (CISTI), 2012 7th Iberian Conference on
Conference_Location :
Madrid
Print_ISBN :
978-1-4673-2843-2