DocumentCode :
566457
Title :
Creation of video games as a cognitive resource in the framework of Participatory Action Research: Case study: The videogame Miquel Crusafont
Author :
Gomez, Jose Luis Eguia ; Espinosa, Ruth S Contreras ; Albajes, Lluis Solano
Author_Institution :
Grup d´´Inf. a l´´Eng., Univ. Politec. de Catalunya, Barcelona, Spain
fYear :
2012
fDate :
20-23 June 2012
Firstpage :
1
Lastpage :
6
Abstract :
The case study described below, is an example of the application of the Participatory Action Research in the use of videogames as cognitive resource. The game Miquel Crusafont (part of the Personatges en Joc collection) was created in the framework of this investigation.
Keywords :
computer games; cognitive resource; participatory action research; video games creation; videogame Miquel Crusafont; Abstracts; Education; Games; Instruments; Media; Visualization; Case study; Cognitivism Digital games; Education; Miquel Crusafont; Participatory Action Research; Video games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Systems and Technologies (CISTI), 2012 7th Iberian Conference on
Conference_Location :
Madrid
ISSN :
2166-0727
Print_ISBN :
978-1-4673-2843-2
Type :
conf
Filename :
6263232
Link To Document :
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