Title :
MOW: Augmented Reality game to learn words in different languages: Case study: Learning English names of animals in elementary school
Author :
Barreira, João ; Bessa, Maximino ; Pereira, Luciana C. ; Adão, Telmo ; Peres, Emanuel ; Magalhães, Luís
Abstract :
Recent digital games have been developed not only for entertainment purposes, but also to promote learning. This paper presents MOW (Matching Objects and Words), which is an Augmented Reality (AR) game for learning words in different languages. Experimental tests were performed with Portuguese children during English classes. We have compared the results from using MOW along with traditional teaching methods. The results indicate that children who used the Augmented Reality games had a superior learning progress than those who used only traditional methods.
Keywords :
augmented reality; computer aided instruction; computer games; humanities; natural languages; teaching; AR game; English classes; English names learning; MOW; Portuguese children; animal names; augmented reality game; digital games; elementary school; matching objects and words; teaching methods; words learning; Animals; Augmented reality; Cameras; Educational institutions; Games; Visualization; Augmented Reality; educational games; learning words;
Conference_Titel :
Information Systems and Technologies (CISTI), 2012 7th Iberian Conference on
Conference_Location :
Madrid
Print_ISBN :
978-1-4673-2843-2