DocumentCode :
566662
Title :
Designing a pervasive pet social game for a mobile phone
Author :
Lai, Chien-Yu ; Chou, Wen-Huei
Author_Institution :
Comput. Design, Nat. Yunlin Univ. of Sci. & Technol., Douliou, Taiwan
Volume :
2
fYear :
2012
fDate :
24-26 April 2012
Firstpage :
852
Lastpage :
857
Abstract :
In the era of communicative equipment and technological popularities, the relationship between humans and the environment has changed. The digital signal has replaced the traditional face-to- face forms of communication. In most cases, although the human body still exists in the real world, its spirit is immersed in the virtual world of communications equipment. Gradually, they isolate themselves from the surrounding environment unknowingly, and thus form of a disembodied private space [1]. Therefore, they hardly notice the changes around them, so it is difficult to interact with people. From a sociological study, it was found that the dog is a cross-racial, cultural, and gender based animal, which is facilitative of helping coordinate interactions between neighbors or strangers, increasing dog owners to interact with the community or neighbors, making pet owners be willing to take the initiative to say hello, participating in community activities, and improving mental health [2]. Therefore, this study uses the way of cultural pro be to collect pet dog owners´ life experience in order to lay the basis for the development of a mobile computing game.
Keywords :
Cultural differences; Dogs; Games; Positron emission tomography; Radiofrequency identification; Training; Cultural Probe; Mobile Social Networks; Mobile computing; Pet dog; Social connectivity;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computing Technology and Information Management (ICCM), 2012 8th International Conference on
Conference_Location :
Seoul, Korea (South)
Print_ISBN :
978-1-4673-0893-9
Type :
conf
Filename :
6268620
Link To Document :
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