• DocumentCode
    566900
  • Title

    Low-pass filter along ray in texture-based volume rendering

  • Author

    Li, Qian ; Sun, Chang-hui ; Wang, MeiKe

  • Author_Institution
    Inst. of Meteorol., PLA Univ. of Sci. & Technol., Nanjing, China
  • Volume
    1
  • fYear
    2012
  • fDate
    25-27 May 2012
  • Firstpage
    177
  • Lastpage
    181
  • Abstract
    A novel low-pass filter method along viewing ray is presented for texture-based volume rendering, and the artifacts for low sampling rate is suppressed effectively in the method. The samples are computed first in programmable vertex processor by graphics processing unit, and then one dimensional low-pass filter is executed on each fragment in programmable fragment processor. With a linear transfer function, the method is better even than pre-integrated volume rendering while high-quality and real time rendering results is achieved, and the experiment results prove that the proposed method can be effectively used in the texture-based volume rendering.
  • Keywords
    data visualisation; filtering theory; graphics processing units; image sampling; image texture; low-pass filters; rendering (computer graphics); transfer functions; 1D low-pass filter method; 3D data visualization; graphics processing unit; linear transfer function; programmable fragment processor; programmable vertex processor; texture-based volume rendering; Hardware; Image color analysis; Kernel; Low pass filters; Rendering (computer graphics); Transfer functions; 3D texture mapping; Low-pass filter; graphics processing unit; volume rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Automation Engineering (CSAE), 2012 IEEE International Conference on
  • Conference_Location
    Zhangjiajie
  • Print_ISBN
    978-1-4673-0088-9
  • Type

    conf

  • DOI
    10.1109/CSAE.2012.6272574
  • Filename
    6272574