• DocumentCode
    566967
  • Title

    Research on real time weight-based character motion synthesis

  • Author

    Yi-hui, He ; Wei, Tang ; Jun, Lai ; Xu-guang, Ye

  • Author_Institution
    Inst. of Command Autom., PLA Univ. of Sci. & Technol., Nanjing, China
  • Volume
    1
  • fYear
    2012
  • fDate
    25-27 May 2012
  • Firstpage
    707
  • Lastpage
    710
  • Abstract
    For the quantity limitation problem of motion-capture based controlling of character movement, an improved method of real time weight-based character motion synthesis is proposed, it differ from the traditional fixed weight-based motion synthesis approach. An improved converse kinematics algorithm is adapted to calculate the key frame pose of the character´s movement in real time, and the key frame pose is synthesized as the weight of motion, and composed to be new motion with other moving factor. Using Unity platform as the test bed, the method is validated that multiple motion can be synthesized as will in certain virtual environment.
  • Keywords
    kinematics; motion control; motion estimation; pose estimation; real-time systems; virtual reality; improved converse kinematics algorithm; key frame pose; motion-capture-based character movement control; real-time weight-based character motion synthesis; unity platform; virtual environment; Charge coupled devices; Humans; Joints; Kinematics; Real time systems; Solid modeling; Vectors; character; converse kinematics; motion synthesis; weight;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Automation Engineering (CSAE), 2012 IEEE International Conference on
  • Conference_Location
    Zhangjiajie
  • Print_ISBN
    978-1-4673-0088-9
  • Type

    conf

  • DOI
    10.1109/CSAE.2012.6272690
  • Filename
    6272690