DocumentCode
566967
Title
Research on real time weight-based character motion synthesis
Author
Yi-hui, He ; Wei, Tang ; Jun, Lai ; Xu-guang, Ye
Author_Institution
Inst. of Command Autom., PLA Univ. of Sci. & Technol., Nanjing, China
Volume
1
fYear
2012
fDate
25-27 May 2012
Firstpage
707
Lastpage
710
Abstract
For the quantity limitation problem of motion-capture based controlling of character movement, an improved method of real time weight-based character motion synthesis is proposed, it differ from the traditional fixed weight-based motion synthesis approach. An improved converse kinematics algorithm is adapted to calculate the key frame pose of the character´s movement in real time, and the key frame pose is synthesized as the weight of motion, and composed to be new motion with other moving factor. Using Unity platform as the test bed, the method is validated that multiple motion can be synthesized as will in certain virtual environment.
Keywords
kinematics; motion control; motion estimation; pose estimation; real-time systems; virtual reality; improved converse kinematics algorithm; key frame pose; motion-capture-based character movement control; real-time weight-based character motion synthesis; unity platform; virtual environment; Charge coupled devices; Humans; Joints; Kinematics; Real time systems; Solid modeling; Vectors; character; converse kinematics; motion synthesis; weight;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Automation Engineering (CSAE), 2012 IEEE International Conference on
Conference_Location
Zhangjiajie
Print_ISBN
978-1-4673-0088-9
Type
conf
DOI
10.1109/CSAE.2012.6272690
Filename
6272690
Link To Document