DocumentCode
567303
Title
ShakeTime! A deceptive robot referee
Author
Vázquez, Marynel ; May, Alexander ; Steinfeld, Aaron ; Chen, Wei-Hsuan
Author_Institution
Carnegie Mellon Univ., Pittsburgh, PA, USA
fYear
2011
fDate
8-11 March 2011
Firstpage
403
Lastpage
403
Abstract
We explore deception in the context of a multi-player robotic game. The robot does not participate as a competitor, but is in charge of declaring who wins or loses every round. The robot was designed to deceive game players by imperceptibly balancing how much they won, with the hope this behavior would make them play longer and with more interest. Inducing false belief about who wins the game was accomplished by leveraging paradigms about robot behavior and their better perceptual abilities. Results include the finding that participants were more accepting of lying by our robot than for robots in general. Some participants found the balancing strategy favorable after being debriefed, while others showed less interest due to a perceived level of unfairness.
Keywords
human-robot interaction; balancing strategy; deceptive robot referee; game players; leveraging paradigms; multiplayer robotic game; perceptual abilities; robot behavior; Abstracts; Context; Educational institutions; Games; Pipelines; Robots; Vibrations; Deception; Entertainment; Human-Robot Interaction; Trust;
fLanguage
English
Publisher
ieee
Conference_Titel
Human-Robot Interaction (HRI), 2011 6th ACM/IEEE International Conference on
Conference_Location
Lausanne
ISSN
2167-2121
Print_ISBN
978-1-4673-4393-0
Electronic_ISBN
2167-2121
Type
conf
Filename
6281368
Link To Document