DocumentCode :
567303
Title :
ShakeTime! A deceptive robot referee
Author :
Vázquez, Marynel ; May, Alexander ; Steinfeld, Aaron ; Chen, Wei-Hsuan
Author_Institution :
Carnegie Mellon Univ., Pittsburgh, PA, USA
fYear :
2011
fDate :
8-11 March 2011
Firstpage :
403
Lastpage :
403
Abstract :
We explore deception in the context of a multi-player robotic game. The robot does not participate as a competitor, but is in charge of declaring who wins or loses every round. The robot was designed to deceive game players by imperceptibly balancing how much they won, with the hope this behavior would make them play longer and with more interest. Inducing false belief about who wins the game was accomplished by leveraging paradigms about robot behavior and their better perceptual abilities. Results include the finding that participants were more accepting of lying by our robot than for robots in general. Some participants found the balancing strategy favorable after being debriefed, while others showed less interest due to a perceived level of unfairness.
Keywords :
human-robot interaction; balancing strategy; deceptive robot referee; game players; leveraging paradigms; multiplayer robotic game; perceptual abilities; robot behavior; Abstracts; Context; Educational institutions; Games; Pipelines; Robots; Vibrations; Deception; Entertainment; Human-Robot Interaction; Trust;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Human-Robot Interaction (HRI), 2011 6th ACM/IEEE International Conference on
Conference_Location :
Lausanne
ISSN :
2167-2121
Print_ISBN :
978-1-4673-4393-0
Electronic_ISBN :
2167-2121
Type :
conf
Filename :
6281368
Link To Document :
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