DocumentCode :
568140
Title :
3D-human skin weight distribution based on linear interpolation
Author :
Li, Duan ; Yueqi, Zhong
Author_Institution :
Key Lab. of Minist. of Educ. on Textile, Donghua Univ., Shanghai, China
fYear :
2012
fDate :
14-17 July 2012
Firstpage :
742
Lastpage :
745
Abstract :
This pager presents an improvement method to distribute weight for 3D-human skin deformation. Firstly, we use affine transformation to synchronize the skeleton gesture with the body gesture of human body. Secondly, we separate the human body into 19 parts based on skeleton nodes. We named the body segments around the skeleton nodes as joint skin, and the rest segments as limb skin. Finally, the weights of joint skins are distributed to the appropriate skeleton nodes based on linear interpolation, and the limb skin weights are set as 1 to correspond with the skeleton nodes. The experimental results validate that the proposed method is an efficient way to 3D-human skin deformation.
Keywords :
bone; computer graphics; interpolation; medical computing; skin; synchronisation; 3D-human skin deformation weight distribution; affine transformation; human body gesture; human body segments; joint skin weight distribution; limb skin weight distribution; linear interpolation; skeleton gesture synchronization; skeleton nodes; Animation; Educational institutions; Interpolation; Joints; Skin; Textiles; hummn body; linear interpolation; weight distribution;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science & Education (ICCSE), 2012 7th International Conference on
Conference_Location :
Melbourne, VIC
Print_ISBN :
978-1-4673-0241-8
Type :
conf
DOI :
10.1109/ICCSE.2012.6295179
Filename :
6295179
Link To Document :
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