DocumentCode :
568206
Title :
Grounded in flow theory: Preliminary design principles for desktop virtual reality-based experiments toward optimal learning state
Author :
Li, Simeng Karen ; Yang, Xue
Author_Institution :
Inst. of Higher Educ., Jilin Univ., Changchun, China
fYear :
2012
fDate :
14-17 July 2012
Firstpage :
1380
Lastpage :
1383
Abstract :
State-of-the-art laboratory instruction has used computer-simulated environments to create appropriate real settings when replicating experiments. This paper should be of relevance to instruction designers as a step towards a deeper understanding of Desktop Virtual Reality-based Experiments (DVREs) by focusing on Flow experience. We suggest a model of the optimal learning state, to explore how to initiate and sustain learning interests and impact goal-setting activities via adding game and art elements in DVREs design. The work is meaningful before substantial progress can be made in virtual learning environment if we are to use the great promise of flow research on DVREs design, training and its impact in optimizing learning outcome.
Keywords :
computer aided instruction; digital simulation; virtual reality; DVRE; computer-simulated environments; desktop virtual reality-based experiments; flow theory; goal-setting activities; instruction designers; optimal learning state; state-of-the-art laboratory instruction; Art; Computational modeling; Games; Laboratories; Psychology; Training; Visualization; design principle; desktop virtual reality-based experiments; flow; laboratory instruction; optimal learning state;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science & Education (ICCSE), 2012 7th International Conference on
Conference_Location :
Melbourne, VIC
Print_ISBN :
978-1-4673-0241-8
Type :
conf
DOI :
10.1109/ICCSE.2012.6295320
Filename :
6295320
Link To Document :
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