DocumentCode
568740
Title
A study of User Interface Design principles and requirements for developing a Mobile learning prototype
Author
Seraj, M. ; Wong, Chui Yin
Author_Institution
Universal Usability & Interaction Design (UUID) SIG, Cyberjaya, Malaysia
Volume
2
fYear
2012
fDate
12-14 June 2012
Firstpage
1014
Lastpage
1019
Abstract
This paper describes a study of User Interface Design (UID) principles and requirements by utilizing mobile device as an instrument for Mobile learning purpose. Thus, methods for designing and developing a learning prototype that are compatible with small screen interfaces and limited capabilities of mobile devices are planned to ensure the learners are able to grasp the concepts of a mobile learning prototype. We also highlight ARCS learning design strategy, which is appropriate for a mobile-based learning application. The mobile learning prototype was developed using Adobe Flash CSS for learning Dijkstra´s shortest path algorithm as a technical subject on a touch-screen iPhone 4, operated on iPhone Operating System (iOS). We present discussions on the UID principles and guidelines used for designing and developing the mobile-based learning prototype. Finally, a survey was conducted to evaluate the usability of this prototype among 20 Computer Science undergraduate students who had previously studied or are still taking the subject. The findings show that the learners perceived the mobile application as usable and the application has contained UI principles and requirements.
Keywords
computer aided instruction; computer science education; design engineering; graph theory; mobile computing; operating systems (computers); touch sensitive screens; user interfaces; ARCS learning design strategy; Adobe Flash CSS; Dijkstra shortest path algorithm; UID principles; computer science undergraduate students; iOS; iPhone operating system; mobile device; mobile learning prototype development; mobile-based learning application; small screen interfaces; touch-screen iPhone 4; user interface design principles; Computers; Prototypes; Dijkstra´s shortest path algorithm; mobile devices; mobile learning prototype; small screen interface; user interface design principles and requirements;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer & Information Science (ICCIS), 2012 International Conference on
Conference_Location
Kuala Lumpeu
Print_ISBN
978-1-4673-1937-9
Type
conf
DOI
10.1109/ICCISci.2012.6297174
Filename
6297174
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