• DocumentCode
    568740
  • Title

    A study of User Interface Design principles and requirements for developing a Mobile learning prototype

  • Author

    Seraj, M. ; Wong, Chui Yin

  • Author_Institution
    Universal Usability & Interaction Design (UUID) SIG, Cyberjaya, Malaysia
  • Volume
    2
  • fYear
    2012
  • fDate
    12-14 June 2012
  • Firstpage
    1014
  • Lastpage
    1019
  • Abstract
    This paper describes a study of User Interface Design (UID) principles and requirements by utilizing mobile device as an instrument for Mobile learning purpose. Thus, methods for designing and developing a learning prototype that are compatible with small screen interfaces and limited capabilities of mobile devices are planned to ensure the learners are able to grasp the concepts of a mobile learning prototype. We also highlight ARCS learning design strategy, which is appropriate for a mobile-based learning application. The mobile learning prototype was developed using Adobe Flash CSS for learning Dijkstra´s shortest path algorithm as a technical subject on a touch-screen iPhone 4, operated on iPhone Operating System (iOS). We present discussions on the UID principles and guidelines used for designing and developing the mobile-based learning prototype. Finally, a survey was conducted to evaluate the usability of this prototype among 20 Computer Science undergraduate students who had previously studied or are still taking the subject. The findings show that the learners perceived the mobile application as usable and the application has contained UI principles and requirements.
  • Keywords
    computer aided instruction; computer science education; design engineering; graph theory; mobile computing; operating systems (computers); touch sensitive screens; user interfaces; ARCS learning design strategy; Adobe Flash CSS; Dijkstra shortest path algorithm; UID principles; computer science undergraduate students; iOS; iPhone operating system; mobile device; mobile learning prototype development; mobile-based learning application; small screen interfaces; touch-screen iPhone 4; user interface design principles; Computers; Prototypes; Dijkstra´s shortest path algorithm; mobile devices; mobile learning prototype; small screen interface; user interface design principles and requirements;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer & Information Science (ICCIS), 2012 International Conference on
  • Conference_Location
    Kuala Lumpeu
  • Print_ISBN
    978-1-4673-1937-9
  • Type

    conf

  • DOI
    10.1109/ICCISci.2012.6297174
  • Filename
    6297174