DocumentCode
568817
Title
Composite subdivisions for 3D quad-triangle meshes
Author
Ng, K.W. ; Andi, S.W. ; Ghauth, K.I.
Author_Institution
Fac. of Comput. & Inf., Multimedia Univ., Cyberjaya, Malaysia
Volume
1
fYear
2012
fDate
12-14 June 2012
Firstpage
543
Lastpage
546
Abstract
This paper researches on the real time subdivision of surface rendering using approximation scheme and focuses on two methods - Catmull-Clark and Loop subdivision. The two methods are commonly employed separately in many existing applications and graphics engine. Catmull-Clark outperforms on quad meshes and Loop subdivision superiors on triangle meshes. The exchange of the meshes produces ugly polygonal meshes. In this paper, we propose to combine the methods and subdivide the quad-triangle model simultaneously. We average the vertex points generated by both the functions. This closes up the gap on the original vertex points. Our result turns out to be smoother and without defect. Our proposed method is potential to be employed in other graphics applications such as morphing, animation and etc.
Keywords
approximation theory; mesh generation; rendering (computer graphics); 3D quad-triangle mesh; Catmull-Clark method; animation; approximation scheme; composite subdivision; graphics engine; loop subdivision method; morphing; polygonal mesh; surface rendering; vertex point; Computational modeling; Computers; Educational institutions; Real time systems; Rendering (computer graphics); Solid modeling; 3D Modelling; Computer Graphics; Polygonal Mesh; Subdivision;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer & Information Science (ICCIS), 2012 International Conference on
Conference_Location
Kuala Lumpeu
Print_ISBN
978-1-4673-1937-9
Type
conf
DOI
10.1109/ICCISci.2012.6297305
Filename
6297305
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