DocumentCode
569122
Title
A Sketch-based Skeletal Figure Animation Tool for Novice Users
Author
Yonemoto, Satoshi
Author_Institution
Grad. Sch. of Inf. Sci., Kyushu Sangyo Univ., Fukuoka, Japan
fYear
2012
fDate
25-27 July 2012
Firstpage
37
Lastpage
42
Abstract
Our goal is to develop a rough sketch-based animation tool which is simple enough to use for novice users. The animation process begins with sketching an object to be animated. Our tool consists of object sketching and motion sketching. In object sketching, user sketches an object and then turns into a sketched object using modeling operations such as rigid transformation and grouping. An animated motion is then created for the sketched object by motion sketching. Motion sketching provides two motion creation techniques: a sketch-based motion path editing and a skeletal motion editing which can add articulated structure and its motion to the sketched object.
Keywords
computer animation; animated motion; motion sketching; novice users; object sketching; sketch based motion path editing; sketch based skeletal figure animation tool; Animation; Bones; Image segmentation; Motion segmentation; Pins; Shape; Sketch based animation; physics-based motion synthesis; skeletal motion;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualization (CGIV), 2012 Ninth International Conference on
Conference_Location
Hsinchu
Print_ISBN
978-1-4673-2335-2
Electronic_ISBN
978-0-7695-4778-7
Type
conf
DOI
10.1109/CGIV.2012.18
Filename
6298345
Link To Document