• DocumentCode
    569931
  • Title

    Anybody, anywhere, anytime - Robotics with a social impact through a building block approach

  • Author

    Lund, Henrik Hautop

  • Author_Institution
    Center for Playware, Tech. Univ. of Denmark, Lyngby, Denmark
  • fYear
    2011
  • fDate
    2-4 Oct. 2011
  • Firstpage
    2
  • Lastpage
    7
  • Abstract
    In order to confront the challenge of creating robotics with a social impact, this paper speculates on how to allow anybody anywhere hands-on opportunity to make contextualized solutions. Inspired by embodied artificial intelligence and modular robotics, we present the building block approach as a way to achieve user-driven innovation of high tech solutions with a social impact. Modularity invites to physical manipulation and reconfiguration, and in the process of physical manipulation, the user starts understanding and developing the functionality. Through immediate action in the interaction, the user is not only learning about the abstract thinking that the system may represent, but at the same time, the user is able to try the system in new, innovative configurations. Hence, the system becomes a true engine for innovation allowing the user to creatively invent, build and test new developments as the exploration is happening. As instantiations of this building block approach and its social impact, we briefly review the development and use of modular robotic devices for education, health improvements, and business in Africa. We briefly outline the modular building blocks for education, modular interactive tiles for rehabilitation in Tanzania and for soccer tournaments in Africa, Asia and Europe.
  • Keywords
    educational computing; educational robots; innovation management; mobile robots; multi-robot systems; social aspects of automation; sport; Africa; Asia; Europe; Tanzania; abstract thinking; embodied artificial intelligence; health improvements; high tech solutions; innovative configurations; modular building blocks; modular interactive tiles; modular robotic devices; physical manipulation; physical reconfiguration; soccer tournaments; social impact; user-driven innovation; Abstracts; Context; Games; Light emitting diodes; Robots; Tiles; contextualised IT; educational robotics; embodied AI; modular robotics; rehabilitation robotics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Robotics and its Social Impacts (ARSO), 2011 IEEE Workshop on
  • Conference_Location
    Half-Moon Bay, CA
  • ISSN
    2162-7568
  • Print_ISBN
    978-1-4673-0795-6
  • Type

    conf

  • DOI
    10.1109/ARSO.2011.6301970
  • Filename
    6301970