DocumentCode :
570716
Title :
Why don´t satisfied consumers show reuse behavior? The context of online games
Author :
Tseng, Fang-Mei ; Wang, Chiu-Yen
Author_Institution :
Coll. of Manage., Yuan Ze Univ., Chungli, Taiwan
fYear :
2012
fDate :
July 29 2012-Aug. 2 2012
Firstpage :
1627
Lastpage :
1639
Abstract :
Empirical studies have consistently identified consumer satisfaction as a key antecedent to reuse behavior. Business has focused on consumer satisfaction as a way to improve consumer loyalty. However, it remains unknown why there are so many satisfied consumers who do not show reuse behavior. Therefore, the present study examined the potential factors moderating the association between consumer satisfaction and reuse behavior. A literature review and focus groups were used to explore moderating variables, and hierarchical regression analysis was used to test their influence. The results showed that the relationship between consumer satisfaction and actual reuse behavior is contingent upon the moderating effects of customer involvement and corporate activities. In particular, the relationship between consumer satisfaction and actual reuse behavior is more sensitive when customer involvement is lower.
Keywords :
computer games; consumer behaviour; customer satisfaction; regression analysis; consumer loyalty; consumer satisfaction; customer involvement; hierarchical regression analysis; online games; reuse behavior; satisfied consumers; Business; Computers; Context; Educational institutions; Games; Industries; Technology management;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Technology Management for Emerging Technologies (PICMET), 2012 Proceedings of PICMET '12:
Conference_Location :
Vancouver, BC
Print_ISBN :
978-1-4673-2853-1
Type :
conf
Filename :
6304180
Link To Document :
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