Title :
The Implement of Animation State Transitions in Interactive Scenes Based on Graphic Finite State Machine
Author_Institution :
Beijing Technol. & Bus. Univ., Beijing, China
Abstract :
This paper essentially talks about using graphic function to test finite state machine which connects motion clips, and finally implement the interactive character animation. These approaches not only facilitate the research of the reuse of animation data and self-control of the character motion, but also carry out graphic transfer character states tools which can test and implement the finite state machine of interactive animation.
Keywords :
computer animation; finite state machines; interactive systems; natural scenes; animation data reusability; animation state transitions; finite state machine testing; graphic finite state machine; graphic function; graphic transfer character states tool; interactive character animation; interactive scenes; motion clips; self-controlled character motion; Animation; Automata; Bones; Games; Legged locomotion; Testing; 3D Data Access; Character animation; Finite State Machine; Motion Clip Transition;
Conference_Titel :
Intelligent Human-Machine Systems and Cybernetics (IHMSC), 2012 4th International Conference on
Conference_Location :
Nanchang, Jiangxi
Print_ISBN :
978-1-4673-1902-7
DOI :
10.1109/IHMSC.2012.154