DocumentCode
571792
Title
Investigating brain activation with respect to playing video games on large screens
Author
Malik, Aamir Saeed ; Osman, Duaa Amin ; Pauzi, Ahmad Alif ; Khairuddin, R. N Hamizah R
Author_Institution
Dept. of Electr. & Electron. Eng., Univ. Teknol. PETRONAS, Tronoh, Malaysia
Volume
1
fYear
2012
fDate
12-14 June 2012
Firstpage
86
Lastpage
90
Abstract
In this research, we investigated the changes in brain dynamics with respect to playing video games on large screens. The large screen refers to a 40-inch display used in the experiment. Electroencephalography (EEG) data were recorded from the scalp while subjects played video games. A total of 14 male subjects participated in this study. EEG data was recorded for five minutes while the subjects did not play any game and this was served as baseline. Then, while video game play, EEG was recorded for 20 minutes. Analysis was made based on comparison between activation EEG data during game play and the baseline. EEG data was acquired using 19-channel EEG machine. The data was pre-processed to remove artifacts like eye blinking, eye movement and drowsiness. We used three EEG measures: absolute power, coherence and phase lag to analyse further analysed the data. The data were divided into four frequency bands. In general, beta band is associated with learning and making responses. In beta band (12-25 Hz), it was found that the absolute power was higher in occipital, parietal frontal and motor regions while playing video game as compared to sitting idly. For coherence, it was seen that the above mentioned regions were highly coherent in beta indicating connectivity between the regions. Phase lag indicated faster communication between the occipital, parietal, frontal and motor regions of the brain.
Keywords
computer games; data acquisition; data analysis; electroencephalography; eye; large screen displays; medical signal processing; neurophysiology; 19-channel EEG machine; 40-inch display; EEG data acquisition; EEG data activation; EEG measures; absolute power; artifact removal; beta band; brain activation; brain dynamics; coherence; data analysis; data preprocessing; drowsiness; electroencephalography data; eye blinking; eye movement; frequency bands; large screens; learning; motor region; occipital region; parietal frontal region; phase lag; response making; video game playing; Artificial intelligence; Coherence; Databases; Electrodes; Electroencephalography; Games; Image color analysis; EEG; absolute power; coherence; phase lag; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent and Advanced Systems (ICIAS), 2012 4th International Conference on
Conference_Location
Kuala Lumpur
Print_ISBN
978-1-4577-1968-4
Type
conf
DOI
10.1109/ICIAS.2012.6306165
Filename
6306165
Link To Document