DocumentCode :
573986
Title :
Robot design using Unity for computer games and robotic simulations
Author :
Mattingly, William A. ; Chang, Dar-jen ; Paris, Richard ; Smith, Neil ; Blevins, John ; Ouyang, Ming
Author_Institution :
Dept. of Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
fYear :
2012
fDate :
July 30 2012-Aug. 1 2012
Firstpage :
56
Lastpage :
59
Abstract :
We present a new approach to robot design, using the Unity development environment as the primary authoring tool for a functional virtual robot. We also discuss the development of a collection of design assets in the form of Unity packages which we have found to greatly improve the workflow and accessibility of robot design for computer games and robotic simulations.
Keywords :
authoring systems; computer games; graphical user interfaces; mobile robots; virtual reality; GUI; Unity development environment; Unity packages; computer games; functional virtual robot; graphical user interfaces; primary authoring tool; robot design accessibility improvement; robot design workflow improvement; robotic simulations; Animation; Computational modeling; Computers; Games; Joints; Service robots; Computer Games; Hierarchical Skeleton Structures; Locomotion Animation; Robotic Simulation; Unity Game Engines;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Games (CGAMES), 2012 17th International Conference on
Conference_Location :
Louisville, KY
Print_ISBN :
978-1-4673-1120-5
Type :
conf
DOI :
10.1109/CGames.2012.6314552
Filename :
6314552
Link To Document :
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