• DocumentCode
    573992
  • Title

    A gameplay loops formal language

  • Author

    Francillette, Yannick ; Gouaïch, Abdelkader ; Hocine, Nadia ; Pons, Julien

  • Author_Institution
    LIRMM, Univ. of Montpellier, Montpellier, France
  • fYear
    2012
  • fDate
    July 30 2012-Aug. 1 2012
  • Firstpage
    94
  • Lastpage
    101
  • Abstract
    In this paper we present an approach of procedural game content generation that focuses on a gameplay loops formal language (GLFL). In fact, during an iterative game design process, game designers suggest modifications that often require high development costs. The proposed language and its operational semantic allow reducing the gap between game designers´ requirement and game developers´ needs, enhancing therefore video games productivity. Using gameplay loops concept for game content generation offers a low cost solution to adjust game challenges, objectives and rewards in video games. A pilot experiment have been conducted to study the impact of this approach on game development.
  • Keywords
    computer games; formal languages; iterative methods; program control structures; GLFL; development costs; game challenges; game designers requirement; game developers needs; game development; gameplay loops concept; gameplay loops formal language; iterative game design process; operational semantic; procedural game content generation; video games productivity; Formal languages; Games; Mathematical model; Optical character recognition software; Production; Prototypes; Semantics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2012 17th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4673-1120-5
  • Type

    conf

  • DOI
    10.1109/CGames.2012.6314558
  • Filename
    6314558