DocumentCode
573992
Title
A gameplay loops formal language
Author
Francillette, Yannick ; Gouaïch, Abdelkader ; Hocine, Nadia ; Pons, Julien
Author_Institution
LIRMM, Univ. of Montpellier, Montpellier, France
fYear
2012
fDate
July 30 2012-Aug. 1 2012
Firstpage
94
Lastpage
101
Abstract
In this paper we present an approach of procedural game content generation that focuses on a gameplay loops formal language (GLFL). In fact, during an iterative game design process, game designers suggest modifications that often require high development costs. The proposed language and its operational semantic allow reducing the gap between game designers´ requirement and game developers´ needs, enhancing therefore video games productivity. Using gameplay loops concept for game content generation offers a low cost solution to adjust game challenges, objectives and rewards in video games. A pilot experiment have been conducted to study the impact of this approach on game development.
Keywords
computer games; formal languages; iterative methods; program control structures; GLFL; development costs; game challenges; game designers requirement; game developers needs; game development; gameplay loops concept; gameplay loops formal language; iterative game design process; operational semantic; procedural game content generation; video games productivity; Formal languages; Games; Mathematical model; Optical character recognition software; Production; Prototypes; Semantics;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2012 17th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4673-1120-5
Type
conf
DOI
10.1109/CGames.2012.6314558
Filename
6314558
Link To Document