• DocumentCode
    573993
  • Title

    A visualization framework for simulating fuel consumption through serious games

  • Author

    Sarlo, Bryan B. ; Foster, Alexander E Lambe ; Wachowiak, Mark P.

  • Author_Institution
    Dept. of Comput. Sci. & Math., Nipissing Univ., North Bay, ON, Canada
  • fYear
    2012
  • fDate
    July 30 2012-Aug. 1 2012
  • Firstpage
    103
  • Lastpage
    107
  • Abstract
    A visual traffic simulation framework has been developed for analyzing gas consumption and traffic flow, and for optimizing traffic lights. The city of North Bay, Canada, is targeted in this study, but the basic framework can be used and the same procedure followed to analyze traffic flow and gas usage in other cities with similar layouts. The simulation is in the form of an agent-based serious game visualization containing virtual traffic generated pseudo-randomly with parameters to reflect real traffic patterns. Several opportunities exist for integrating this visual framework into serious games that may increase awareness of the environmental impacts of traffic, as well as to plan optimal routes for minimizing fuel consumption.
  • Keywords
    computer games; data visualisation; software agents; traffic engineering computing; agent-based serious game visualization; fuel consumption minimization; gas consumption; gas usage; optimal routes; optimizing traffic light; real traffic patterns; serious games; simulating fuel consumption; traffic flow analysis; virtual traffic; visual traffic simulation framework; visualization framework; Cities and towns; Computational modeling; Fuels; Games; Synchronization; Vehicles; Visualization; serious games; simulation; traffic flow; visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2012 17th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4673-1120-5
  • Type

    conf

  • DOI
    10.1109/CGames.2012.6314559
  • Filename
    6314559