DocumentCode
573993
Title
A visualization framework for simulating fuel consumption through serious games
Author
Sarlo, Bryan B. ; Foster, Alexander E Lambe ; Wachowiak, Mark P.
Author_Institution
Dept. of Comput. Sci. & Math., Nipissing Univ., North Bay, ON, Canada
fYear
2012
fDate
July 30 2012-Aug. 1 2012
Firstpage
103
Lastpage
107
Abstract
A visual traffic simulation framework has been developed for analyzing gas consumption and traffic flow, and for optimizing traffic lights. The city of North Bay, Canada, is targeted in this study, but the basic framework can be used and the same procedure followed to analyze traffic flow and gas usage in other cities with similar layouts. The simulation is in the form of an agent-based serious game visualization containing virtual traffic generated pseudo-randomly with parameters to reflect real traffic patterns. Several opportunities exist for integrating this visual framework into serious games that may increase awareness of the environmental impacts of traffic, as well as to plan optimal routes for minimizing fuel consumption.
Keywords
computer games; data visualisation; software agents; traffic engineering computing; agent-based serious game visualization; fuel consumption minimization; gas consumption; gas usage; optimal routes; optimizing traffic light; real traffic patterns; serious games; simulating fuel consumption; traffic flow analysis; virtual traffic; visual traffic simulation framework; visualization framework; Cities and towns; Computational modeling; Fuels; Games; Synchronization; Vehicles; Visualization; serious games; simulation; traffic flow; visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2012 17th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4673-1120-5
Type
conf
DOI
10.1109/CGames.2012.6314559
Filename
6314559
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