• DocumentCode
    573998
  • Title

    A framework for interactive generation of music for games

  • Author

    Reese, Kristopher ; Yampolskiy, Roman ; Elmaghraby, Adel

  • Author_Institution
    Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
  • fYear
    2012
  • fDate
    July 30 2012-Aug. 1 2012
  • Firstpage
    131
  • Lastpage
    137
  • Abstract
    Tonal music has had a rich history in Video Games and movies, and in fact, music generation has played a minor role in the history of game music as well. Recent developments in Music Theory has derived representions of chord progressions using geometric topologies. Unlike prior generative music, the framework proposed in this paper attempts to approach tonal music generation by building networks of chords using the geometric topologies. This geometric network of chords can then be used inside of reinforcement learning models for learning the best motions in the progression. The proposed method uses Q Learning models, by rewarding acceptable chords, such as Major and minor chords. Rewards are also given to chords within a specified scale. The proposed framework approaches tonal chord progressions by keeping a tonal center in the progression. Methods for creating interactive and unique music for video games are also discussed.
  • Keywords
    computer games; geometry; interactive programming; learning (artificial intelligence); music; Q learning models; chord progressions; geometric topologies; interactive generation; movies; music theory; tonal music; video games; Computers; Equations; Games; Learning; Mathematical model; Topology; Vectors; Generative; Interactive; Music; Q-Learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2012 17th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4673-1120-5
  • Type

    conf

  • DOI
    10.1109/CGames.2012.6314564
  • Filename
    6314564