DocumentCode
573998
Title
A framework for interactive generation of music for games
Author
Reese, Kristopher ; Yampolskiy, Roman ; Elmaghraby, Adel
Author_Institution
Comput. Eng. & Comput. Sci., Univ. of Louisville, Louisville, KY, USA
fYear
2012
fDate
July 30 2012-Aug. 1 2012
Firstpage
131
Lastpage
137
Abstract
Tonal music has had a rich history in Video Games and movies, and in fact, music generation has played a minor role in the history of game music as well. Recent developments in Music Theory has derived representions of chord progressions using geometric topologies. Unlike prior generative music, the framework proposed in this paper attempts to approach tonal music generation by building networks of chords using the geometric topologies. This geometric network of chords can then be used inside of reinforcement learning models for learning the best motions in the progression. The proposed method uses Q Learning models, by rewarding acceptable chords, such as Major and minor chords. Rewards are also given to chords within a specified scale. The proposed framework approaches tonal chord progressions by keeping a tonal center in the progression. Methods for creating interactive and unique music for video games are also discussed.
Keywords
computer games; geometry; interactive programming; learning (artificial intelligence); music; Q learning models; chord progressions; geometric topologies; interactive generation; movies; music theory; tonal music; video games; Computers; Equations; Games; Learning; Mathematical model; Topology; Vectors; Generative; Interactive; Music; Q-Learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2012 17th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4673-1120-5
Type
conf
DOI
10.1109/CGames.2012.6314564
Filename
6314564
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