• DocumentCode
    574008
  • Title

    Accidental emergence within an agent based model: Simulation of agent interactions in an emergency situation

  • Author

    Byagowi, Ahmad ; Mohaddes, Danyal ; McLeod, Robert Donald

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Univ. of Manitoba, Winnipeg, MB, Canada
  • fYear
    2012
  • fDate
    July 30 2012-Aug. 1 2012
  • Firstpage
    189
  • Lastpage
    193
  • Abstract
    This paper describes an agent based modeling (ABM) study oriented towards simulating crowds and movements of agents within a confined area. The region of interest is a rectangular room with one or two exits, where the sounding of an alarm triggers agents to move towards the exit(s). The agent based model is built around a game framework with emphasis on visualization of agent behavior. Agent interactions are local, well defined and approximate behaviors modeled in other crowd simulations. Agents have six behavioral modes, which control the agents´ target(s), their capacity to make decisions regarding which path to take, and their ability to communicate to one another. The initial intent was to observe the behaviors during egress where crowding occurs at the exit bottleneck. Behaviors of agents leaving are typically as expected as all interactions were coded to precipitate the events. The accidental or serendipitous behavior was a consequence of extending the simulation beyond the observations of crowd formation associated with the exodus. It is the visualization afforded by a serious game development framework and visualization which facilitated the observation of emergent behavior. This accidental emergence or spontaneous order was observed and not explicitly controlled or programmed.
  • Keywords
    data visualisation; emergency services; interactive systems; object-oriented programming; simulation; ABM; accidental emergence; agent based modeling; agent behavior visualization; agent interactions; crowd formation; emergency situation; simulation; Buildings; Computational modeling; Computers; Games; Object oriented modeling; Trajectory; Visualization; Agent Based Modeling; Emergent Behavior; Serious Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2012 17th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4673-1120-5
  • Type

    conf

  • DOI
    10.1109/CGames.2012.6314574
  • Filename
    6314574