DocumentCode
574013
Title
Using chaotic 3D watermarking for game design copy right protection
Author
Youssef, Amira E. ; Sheta, Walaa
Author_Institution
Inf. Res. Inst., City for Sci. Res. & Technol. Applic. (MuCSAT), Alexandria, Egypt
fYear
2012
fDate
July 30 2012-Aug. 1 2012
Firstpage
221
Lastpage
229
Abstract
Intellectual property will face further significant pressure to adapt in the coming years, as we make our way into the third decade of the commercial internet. Computer games deserve to be protected by copyright such as artwork, design docs, some user interface and program structure, sequence and organization, compilations of material, music, characters and story.
Keywords
Internet; computer games; copyright; user interfaces; watermarking; chaotic 3D watermarking; commercial Internet; computer games; game design copy right protection; intellectual property; material compilations; music; program structure; user interface; Chaotic communication; Games; Generators; Robustness; Solid modeling; Watermarking;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2012 17th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4673-1120-5
Type
conf
DOI
10.1109/CGames.2012.6314579
Filename
6314579
Link To Document