DocumentCode
574016
Title
Modelling car drivers as believable autonomous agents for a traffic control training game
Author
Ter-Isahakyan, Levon ; Jaromczyk, Jerzy W.
Author_Institution
Dept. of Comput. Sci., Univ. of Kentucky, Lexington, KY, USA
fYear
2012
fDate
July 30 2012-Aug. 1 2012
Firstpage
242
Lastpage
247
Abstract
In the context of a training game for road traffic controllers, we discuss issues related to representing and implementing car drivers and their interaction with the driving environment to achieve behavior that fits the definition of believable agents. Drivers are implemented as autonomous agents with a set of individualized characteristics describing “driver personality” that affect their reaction time, tendencies for speeding, etc. Such autonomous agents interact with other cars, obstacles, traffic signals and traffic controllers - who can change traffic patterns - and serve to support simple and believable game simulation and allow instructors to create interesting and representative training units.
Keywords
computer games; control engineering computing; multi-agent systems; road traffic control; believable agents; believable autonomous agents; car drivers modelling; driver personality; driving environment; reaction time; road traffic controllers; traffic control training game; traffic signals; Acceleration; Autonomous agents; Computational modeling; Games; Roads; Training; Vehicles; autonomous agents; instruction and training; serious games; simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Games (CGAMES), 2012 17th International Conference on
Conference_Location
Louisville, KY
Print_ISBN
978-1-4673-1120-5
Type
conf
DOI
10.1109/CGames.2012.6314582
Filename
6314582
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