• DocumentCode
    574016
  • Title

    Modelling car drivers as believable autonomous agents for a traffic control training game

  • Author

    Ter-Isahakyan, Levon ; Jaromczyk, Jerzy W.

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Kentucky, Lexington, KY, USA
  • fYear
    2012
  • fDate
    July 30 2012-Aug. 1 2012
  • Firstpage
    242
  • Lastpage
    247
  • Abstract
    In the context of a training game for road traffic controllers, we discuss issues related to representing and implementing car drivers and their interaction with the driving environment to achieve behavior that fits the definition of believable agents. Drivers are implemented as autonomous agents with a set of individualized characteristics describing “driver personality” that affect their reaction time, tendencies for speeding, etc. Such autonomous agents interact with other cars, obstacles, traffic signals and traffic controllers - who can change traffic patterns - and serve to support simple and believable game simulation and allow instructors to create interesting and representative training units.
  • Keywords
    computer games; control engineering computing; multi-agent systems; road traffic control; believable agents; believable autonomous agents; car drivers modelling; driver personality; driving environment; reaction time; road traffic controllers; traffic control training game; traffic signals; Acceleration; Autonomous agents; Computational modeling; Games; Roads; Training; Vehicles; autonomous agents; instruction and training; serious games; simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Games (CGAMES), 2012 17th International Conference on
  • Conference_Location
    Louisville, KY
  • Print_ISBN
    978-1-4673-1120-5
  • Type

    conf

  • DOI
    10.1109/CGames.2012.6314582
  • Filename
    6314582