DocumentCode
574773
Title
Pursuit, evasion and defense in the plane
Author
Pan, Shirui ; Haomiao Huang ; Ding, J. ; Wei Zhang ; Stipanovic, Dusan M. ; Tomlin, Claire J.
Author_Institution
Dept. of Mech. Eng., Univ. of California, Berkeley, CA, USA
fYear
2012
fDate
27-29 June 2012
Firstpage
4167
Lastpage
4173
Abstract
Multi-player games are important for analyzing complex real-world applications that involve both cooperative and adversarial agents, but computational complexity complicates solving such games. We study a modified pursuit-evasion game with multiple pursuers and a single evader, played in a convex domain with an exit through which the evader may escape. We present a strategy whereby one pursuer acts as a defender, utilizing a multi-mode switching strategy to prevent the evader from escaping while the other pursuers subsequently capture the evader. The strategy requires each pursuer to have knowledge only of its Voronoi neighbors and the evader, and runs in real time. The existence and uniqueness of the players´ trajectories are proved using non-smooth analysis, and it is also shown that the evader can never reach the exit regardless of its control inputs, resulting in eventual capture. Simulation results are presented demonstrating the algorithm.
Keywords
computational complexity; game theory; Voronoi neighbors; adversarial agents; complex real-world applications; computational complexity; cooperative agents; modified pursuit-evasion game; multimode switching strategy; multiplayer games; nonsmooth analysis; Bismuth; Educational institutions; Games; Sections; Switches; Trajectory; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
American Control Conference (ACC), 2012
Conference_Location
Montreal, QC
ISSN
0743-1619
Print_ISBN
978-1-4577-1095-7
Electronic_ISBN
0743-1619
Type
conf
DOI
10.1109/ACC.2012.6315389
Filename
6315389
Link To Document