• DocumentCode
    574971
  • Title

    Improved rendering algorithm of caustics and shadows based on caustic volume

  • Author

    Xing, Xiaojin ; Xiao, Shuangjiu ; Li, Haimei

  • Author_Institution
    Sch. of Software, Shanghai Jiao Tong Univ., Shanghai, China
  • fYear
    2011
  • fDate
    Nov. 29 2011-Dec. 1 2011
  • Firstpage
    219
  • Lastpage
    222
  • Abstract
    For transparent objects modeled by triangular mesh, we present an improved rendering algorithm for caustics and shadows based on caustic volume method. Traditional caustic volume algorithm generates caustic volumes for triangles that can be viewed from light source position in accordance with geometrical optics formula. But it only applies to large-scale water. Using subdivision for triangles, our improved algorithm increases the applicability of caustic volume method. Besides, based on the observation that caustic volumes have covered both caustics and shadows region, this algorithm estimates the radiation of caustics and shadows in similar way and generates high-quality caustics and shadows for transparent objects simultaneously.
  • Keywords
    computational geometry; mesh generation; rendering (computer graphics); caustic volume method; caustics region; geometrical optics formula; large-scale water; light source position; radiation estimation; rendering algorithm; shadows region; triangular mesh; Light sources; Photonics; Ray tracing; Receivers; Rendering (computer graphics); Software algorithms; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Sciences and Convergence Information Technology (ICCIT), 2011 6th International Conference on
  • Conference_Location
    Seogwipo
  • Print_ISBN
    978-1-4577-0472-7
  • Type

    conf

  • Filename
    6316607