DocumentCode :
575506
Title :
Study on character input methods using eye-gaze input interface
Author :
Murata, Atsuo ; Hayashi, Kazuya ; Moriwaka, Makoto ; Hayami, Takehito
Author_Institution :
Grad. Sch. of Natural Sci. & Technol., Okayama Univ., Okayama, Japan
fYear :
2012
fDate :
20-23 Aug. 2012
Firstpage :
1402
Lastpage :
1407
Abstract :
Four character input methods for eye-gaze input interface were compared from the viewpoints of input speed, input accuracy, and subjective rating on ease of input and fatigue. Four input methods included (1) I-QGSM (vertical), (2) I-QGSM (circle), (3) eye-fixation method, and (4) screen button. While the eye-fixation method (3) led to faster input, the I-QGSM (vertical) led to fewer errors. In conclusion, it is difficult to develop character input method that satisfies both speed and accuracy.
Keywords :
geriatrics; human computer interaction; user interfaces; HCI; I-QGSM; character input methods; eye-fixation method; eye-gaze input interface; human-computer interaction; screen button; Accuracy; Aging; Computers; Educational institutions; Fatigue; Human computer interaction; Usability; I-QGSM; accuracy; character input; eye-fixation; eye-gaze input system; speed;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
SICE Annual Conference (SICE), 2012 Proceedings of
Conference_Location :
Akita
ISSN :
pending
Print_ISBN :
978-1-4673-2259-1
Type :
conf
Filename :
6318668
Link To Document :
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