• DocumentCode
    576245
  • Title

    3D weather simulation on 3D virtual earth

  • Author

    Feng Hao ; Fan Hong

  • Author_Institution
    State Key Lab. of Inf. Eng. in Surveying, Mapping & Remote Sensing (LIESMARS), Wuhan Univ., Wuhan, China
  • fYear
    2012
  • fDate
    22-27 July 2012
  • Firstpage
    543
  • Lastpage
    545
  • Abstract
    This paper conducted some researches on 3D weather simulations on a 3D virtual earth GeoGlobe. The simulation area in this paper is ZuiYi city, GuiZhou province, China, and the simulated weather conditions are snow, rain and fog. This paper used Microsoft´s DirectX 3D Technology and particle system to achieve the simulation, and used a public weather API to gather the weather condition.
  • Keywords
    atmospheric techniques; fog; geographic information systems; geophysical image processing; rain; snow; solid modelling; weather forecasting; 3D virtual earth; 3D weather simulation; China; GeoGlobe; GuiZhou province; Microsoft DirectX 3D Technology; ZuiYi city; fog; public weather API; rain; simulated weather conditions; snow; Earth; Google; Rain; Real-time systems; Snow; Solid modeling; DirectX3D; GeoGlobe; Multiple random textures; Particle system; Texture effects; Weather Simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Geoscience and Remote Sensing Symposium (IGARSS), 2012 IEEE International
  • Conference_Location
    Munich
  • ISSN
    2153-6996
  • Print_ISBN
    978-1-4673-1160-1
  • Electronic_ISBN
    2153-6996
  • Type

    conf

  • DOI
    10.1109/IGARSS.2012.6351536
  • Filename
    6351536