DocumentCode :
578656
Title :
Using computer games in a computer course to improve learning
Author :
Liu, Tsung-Yu ; Chu, Yu-Ling ; Tan, Tan-Hsu
Author_Institution :
Dept. of Multimedia & Game Sci., Lunghwa Univ. of Sci. & Technol., Taoyuan, Taiwan
fYear :
2012
fDate :
20-23 Aug. 2012
Abstract :
This study investigates how computer games impact on student learning and technology acceptance. A curriculum was designed for college students majoring in Computer Science. Participants included college teachers and students. Two groups of students participated in the learning activities by using gaming and non-gaming methods separately in the course. The proposed computer game helps students engage with learning activities. During the study, learning activities, surveys, and interviews were conducted with students. The evaluation results concerning technology acceptance demonstrate that incorporating gaming methods into the learning process can get better technology acceptance.
Keywords :
computer aided instruction; computer games; educational courses; college students; college teachers; computer course; computer games; computer science; learning activities; nongaming methods; student learning; technology acceptance; Computational modeling; Computers; Data structures; Educational institutions; Games; Software; computer game; data structure; game-based learning; simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Teaching, Assessment and Learning for Engineering (TALE), 2012 IEEE International Conference on
Conference_Location :
Hong Kong
Print_ISBN :
978-1-4673-2417-5
Electronic_ISBN :
978-1-4673-2416-8
Type :
conf
DOI :
10.1109/TALE.2012.6360301
Filename :
6360301
Link To Document :
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