DocumentCode
578860
Title
Using serious game to simplify algorithm learning
Author
Wassila, Debabi ; Tahar, Bensebaa
Author_Institution
Dept. Comput. Sci., Badji Mokhtar Univ., Annaba, Algeria
fYear
2012
fDate
1-3 July 2012
Firstpage
1
Lastpage
5
Abstract
It is argued that educational games have the potential to be an important teaching tool because they are interactive, engaging and immersive activities. They are seen as a way that allows the learner to participate actively in his learning, also a tool allowing the acquisition of knowledge. There are many advocates for the role that serious games could play in formal education. In this paper, we propose a serious game dedicated to learning algorithm which is an important topic in computer science education and its learning generally considered as a difficult and frustrating process. By a Serious Game we mean a computer application, whose combine the serious aspects (Serious), with the playing aspect of Video Games (Game). After a study of serious games genres and the skills developed by each genre, we present the conception and the realization of our serious game. This serious game aims to provide an innovative method to learn AVL trees.
Keywords
computer aided instruction; computer games; computer science education; teaching; AVL trees learning; algorithm learning; computer science education; educational games; formal education; innovative method; knowledge acquisition; serious aspects; serious games genres; teaching tool; video games; Algorithm design and analysis; Computer science; Computers; Educational institutions; Games; Heuristic algorithms; alrorithmic; computer science; learning; serious game;
fLanguage
English
Publisher
ieee
Conference_Titel
Education and e-Learning Innovations (ICEELI), 2012 International Conference on
Conference_Location
Sousse
Print_ISBN
978-1-4673-2226-3
Type
conf
DOI
10.1109/ICEELI.2012.6360569
Filename
6360569
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