DocumentCode
578883
Title
Learning Math Using Gesture
Author
Thakkar, Varun ; Shah, Adeet ; Thakkar, Mohini ; Joshi, Abhijit ; Mendjoge, Neha
Author_Institution
Dept. of Inf. Technol., Dwarkadas J. Sanghvi Coll. of Eng., Mumbai, India
fYear
2012
fDate
1-3 July 2012
Firstpage
1
Lastpage
3
Abstract
The current system of education is not as interactive as it can be. It lacks participatory learning from the student point of view. The future of learning is visual and interactive. Keeping this aspect in mind, the primary goal of our research work “Learning Math Using Gesture” is to interface 3D animation software and gesture recognition hardware to create an interactive learning environment. Blender an Open Source 3D animation tool provides a way for modeling and animation aspects. Another important ingredient is Microsoft Kinect that provides a way for capturing real time gestures of users. In this paper we present a method for manipulating Blender models using Kinect. This Human-Computer Interaction method can be used to make various learning tools to make teaching more visual, animated and lively rather than mere reading from the book.
Keywords
computer aided instruction; computer animation; human computer interaction; mathematics computing; 3D animation software interface; Kinect; Microsoft Kinect; education; gesture recognition hardware; human-computer interaction method; math learning; open source 3D animation; Animation; Education; Equations; Games; Mathematical model; Software; Blender; Kinect;
fLanguage
English
Publisher
ieee
Conference_Titel
Education and e-Learning Innovations (ICEELI), 2012 International Conference on
Conference_Location
Sousse
Print_ISBN
978-1-4673-2226-3
Type
conf
DOI
10.1109/ICEELI.2012.6360617
Filename
6360617
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