• DocumentCode
    578883
  • Title

    Learning Math Using Gesture

  • Author

    Thakkar, Varun ; Shah, Adeet ; Thakkar, Mohini ; Joshi, Abhijit ; Mendjoge, Neha

  • Author_Institution
    Dept. of Inf. Technol., Dwarkadas J. Sanghvi Coll. of Eng., Mumbai, India
  • fYear
    2012
  • fDate
    1-3 July 2012
  • Firstpage
    1
  • Lastpage
    3
  • Abstract
    The current system of education is not as interactive as it can be. It lacks participatory learning from the student point of view. The future of learning is visual and interactive. Keeping this aspect in mind, the primary goal of our research work “Learning Math Using Gesture” is to interface 3D animation software and gesture recognition hardware to create an interactive learning environment. Blender an Open Source 3D animation tool provides a way for modeling and animation aspects. Another important ingredient is Microsoft Kinect that provides a way for capturing real time gestures of users. In this paper we present a method for manipulating Blender models using Kinect. This Human-Computer Interaction method can be used to make various learning tools to make teaching more visual, animated and lively rather than mere reading from the book.
  • Keywords
    computer aided instruction; computer animation; human computer interaction; mathematics computing; 3D animation software interface; Kinect; Microsoft Kinect; education; gesture recognition hardware; human-computer interaction method; math learning; open source 3D animation; Animation; Education; Equations; Games; Mathematical model; Software; Blender; Kinect;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Education and e-Learning Innovations (ICEELI), 2012 International Conference on
  • Conference_Location
    Sousse
  • Print_ISBN
    978-1-4673-2226-3
  • Type

    conf

  • DOI
    10.1109/ICEELI.2012.6360617
  • Filename
    6360617