DocumentCode :
578984
Title :
A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing
Author :
Tsuda, Fernando ; Nakamura, Ricardo
Author_Institution :
Interlab-USP, Escola Politec. da Univ. de Sao Paulo Sao Paulo, Sao Paulo, Brazil
fYear :
2011
fDate :
7-9 Nov. 2011
Firstpage :
36
Lastpage :
42
Abstract :
Efficient collision detection is a requirement for a large number of games. With the release of devices that enable full-body interaction, new challenges arise in this area. In this paper we present a technique for dynamic construction of octrees for collision detection, based on a cloud of points using GPGPU techniques. Since some algorithms are not suitable for the GPU processing model, our technique splits the processing task between GPU and CPU for greater efficiency. The paper includes performance results from an implemented prototype.
Keywords :
graphics processing units; octrees; parallel processing; 3D interaction; CPU processing; GPU processing model; collision detection; dynamic construction; full body interaction; octrees; parallel GPU; Equations; Games; Graphics processing units; Instruction sets; Kernel; Mathematical model; Octrees; 3D interaction; CPU-GPU processing; CUDA; Collision detection; GPGPU;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
Conference_Location :
Salvador
ISSN :
2159-6654
Print_ISBN :
978-1-4673-0797-0
Type :
conf
DOI :
10.1109/SBGAMES.2011.20
Filename :
6363216
Link To Document :
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