Title :
Methods and Processes Definitions for Multiplatform Social Network Games Development with Distributed Teams
Author :
Peres, Angela Lima ; Selleri, Fernando ; Antunes, Jamilson Batista ; Martins, Fernanda ; Brito, Kellyton Dos Santos ; Wanderley, Rafael Roballo ; Soares, Felipe Santana Furtado ; Garcia, Vinicius Cardoso ; De Lemos Meira, Silvio Romero
Author_Institution :
Inf. Center (CIn), Fed. Univ. of Pernambuco (UFPE), Recife, Brazil
Abstract :
In recent decades, agile methodologies have contributed in the process of developing software as an efficient way to manage requirements. Game development for geographically distributed teams includes additional elements that also need to be managed properly. This work is an experience report of a game development by geographically distributed team, using Scrum methodology. The game runs on web and mobile platforms and has interface with social networks such as Facebook and Twitter. The purpose of this article is to contribute to the discussion about Scrum´s adaptation for game development with respect to the methods, process definition and tools used in conception, design, definition, prioritization of backlog items, monitoring requirements and quality assurance.
Keywords :
computer games; groupware; mobile computing; social networking (online); user interfaces; Facebook; Scrum methodology; Twitter; Web; agile methodologies; backlog item prioritization; geographically distributed teams; mobile platforms; multiplatform social network game development; quality assurance; requirement monitoring; software development; user interfaces; Collaboration; Facebook; Games; Mobile communication; Production facilities; Software; agile methodology; social games; software development process;
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
Conference_Location :
Salvador
Print_ISBN :
978-1-4673-0797-0
DOI :
10.1109/SBGAMES.2011.11