Title :
Real Time Pathfinding with Genetic Algorithm
Author :
Machado, Alex Fernandes da V ; Santos, Ulysses O. ; Vale, Higo ; Gonçalvez, Rubens ; Neves, Tiago ; Ochi, Luiz Satoru ; Clua, Esteban W Gonzalez
Author_Institution :
Depto. Academico de Cienc. da Comput., Inst. Fed. de Educ. Tec. do Sudeste de Minas, Rio Pomba, Brazil
Abstract :
This paper presents a method to optimize the process of finding paths using a model based on genetic algorithms and A* for real time systems, such as video games, virtual reality environments. The proposed solution uses obstacle pattern detection based on online training system that is generally used in systems with real time requirements and in dynamic environments. The architecture, named Real Time Path finding with Genetic Algorithm (RTP-GA), uses a Genetic Algorithm in order to create an agent adapted to the environment that is able to optimize the search for paths even in the presence of obstacles. In specific cases, the RTP-GA architecture presents a complexity that is better than A* algorithm.
Keywords :
computer games; genetic algorithms; real-time systems; virtual reality; RTP-GA; dynamic environments; obstacle pattern detection; real time path finding with genetic algorithm; video games; virtual reality environments; Biological cells; Games; Genetic algorithms; Heuristic algorithms; Linear programming; Real-time systems; Vectors; dynamic environment; genetic algorithm; pathfinding;
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
Conference_Location :
Salvador
Print_ISBN :
978-1-4673-0797-0
DOI :
10.1109/SBGAMES.2011.23