Title : 
Turning Real-World Software Development into a Game
         
        
            Author : 
Passos, Erick B. ; Medeiros, Danilo B. ; Neto, Pedro A S ; Clua, Esteban W G
         
        
        
        
        
        
            Abstract : 
Software development is a challenging, but seldom amusing activity. At the same time, gamification, a recent trend that brings game mechanics to websites and interactive media, together with many past works that propose the use of serious games to teach software engineering in a fun way, show evidence that this type of real-world activity can also incorporate game design elements. In this work, we propose a novel approach: incorporating game mechanics directly into a software development process, effectively turning it into a live game. We show interesting results from a case study with a production team of a software house, and firmly believe it is important that the game academic community spreads this type of knowledge to influence other research areas.
         
        
            Keywords : 
Web sites; computer games; software engineering; amusing activity; game academic community; game mechanics; interactive media; serious games; software development process; software engineering; software house; turning real world software development; websites; Games; Humans; Market research; Measurement; Media; Software; Software engineering; Game Design; Serious Games; Software Engineering;
         
        
        
        
            Conference_Titel : 
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
         
        
            Conference_Location : 
Salvador
         
        
        
            Print_ISBN : 
978-1-4673-0797-0
         
        
        
            DOI : 
10.1109/SBGAMES.2011.32