DocumentCode :
579009
Title :
Turning Real-World Software Development into a Game
Author :
Passos, Erick B. ; Medeiros, Danilo B. ; Neto, Pedro A S ; Clua, Esteban W G
fYear :
2011
fDate :
7-9 Nov. 2011
Firstpage :
260
Lastpage :
269
Abstract :
Software development is a challenging, but seldom amusing activity. At the same time, gamification, a recent trend that brings game mechanics to websites and interactive media, together with many past works that propose the use of serious games to teach software engineering in a fun way, show evidence that this type of real-world activity can also incorporate game design elements. In this work, we propose a novel approach: incorporating game mechanics directly into a software development process, effectively turning it into a live game. We show interesting results from a case study with a production team of a software house, and firmly believe it is important that the game academic community spreads this type of knowledge to influence other research areas.
Keywords :
Web sites; computer games; software engineering; amusing activity; game academic community; game mechanics; interactive media; serious games; software development process; software engineering; software house; turning real world software development; websites; Games; Humans; Market research; Measurement; Media; Software; Software engineering; Game Design; Serious Games; Software Engineering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on
Conference_Location :
Salvador
ISSN :
2159-6654
Print_ISBN :
978-1-4673-0797-0
Type :
conf
DOI :
10.1109/SBGAMES.2011.32
Filename :
6363241
Link To Document :
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