DocumentCode
579076
Title
Wireless network aware cloud scheduler for scalable cloud mobile gaming
Author
Wang, Shaoxuan ; Liu, Yao ; Dey, Sujit
Author_Institution
Dept. of Electr. & Comput. Eng., Univ. of California, San Diego, La Jolla, CA, USA
fYear
2012
fDate
10-15 June 2012
Firstpage
2081
Lastpage
2086
Abstract
Cloud Mobile Gaming (CMG) [1][10][11] has been proposed as an approach to enable rich Internet games on mobile devices, where the rendering of the games is performed on cloud servers, as opposed to on mobile devices. Though promising, the CMG approach may require significant cloud computing resources for the concurrent gaming sessions, and even more critically, significant bandwidth for delivering the rendered videos back to mobile devices, leading to high cloud costs, and questions regarding resource constrained wireless networks. This paper addresses the problem of making the CMG approach scalable and economically feasible by proposing a novel Wireless Cloud Scheduler (WCS), which can increase the number of simultaneous CMG sessions that can be supported while ensuring Mobile Gaming User Experience (MGUE)[1] with the available wireless network resources, while minimizing the cloud service cost incurred by the CMG provider. Unlike conventional network schedulers, WCS considers simultaneously the constraints of the wireless networks that may be available to each CMG user, including cellular and WiFi, as well as the cost of available cloud resources, while scheduling the most optimal wireless link and cloud server for each CMG session. To further enhance the performance of WCS, we also propose a joint scheduling-adaptation algorithm, that can systematically leverage adaptation techniques introduced in [10][11] to adapt the communication needs of in-service users if the available wireless network bandwidth is not sufficient for a new CMG user. Our simulation results demonstrate that the use of WCS, and the joint scheduling-adaptation algorithm, can significantly improve the performance of the CMG approach, increasing the number of simultaneous CMG sessions that can be supported, while maximizing aggregate MGUE and minimizing the average cloud service cost.
Keywords
cellular radio; cloud computing; computer games; mobile computing; radio links; rendering (computer graphics); scheduling; video signal processing; wireless LAN; CMG provider; CMG session; Internet game; MGUE; WCS; WiFi; cellular; cloud computing resource; cloud resource; cloud server; cloud service cost; game rendering; gaming session; in-service user; mobile device; mobile gaming user experience; rendered video; resource constrained wireless network; scalable cloud mobile gaming; scheduling-adaptation algorithm; wireless link; wireless network aware cloud scheduler; wireless network bandwidth; wireless network resource; Bandwidth; Cloud computing; Games; Mobile communication; Schedules; Servers; Wireless networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications (ICC), 2012 IEEE International Conference on
Conference_Location
Ottawa, ON
ISSN
1550-3607
Print_ISBN
978-1-4577-2052-9
Electronic_ISBN
1550-3607
Type
conf
DOI
10.1109/ICC.2012.6364497
Filename
6364497
Link To Document