• DocumentCode
    579076
  • Title

    Wireless network aware cloud scheduler for scalable cloud mobile gaming

  • Author

    Wang, Shaoxuan ; Liu, Yao ; Dey, Sujit

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Univ. of California, San Diego, La Jolla, CA, USA
  • fYear
    2012
  • fDate
    10-15 June 2012
  • Firstpage
    2081
  • Lastpage
    2086
  • Abstract
    Cloud Mobile Gaming (CMG) [1][10][11] has been proposed as an approach to enable rich Internet games on mobile devices, where the rendering of the games is performed on cloud servers, as opposed to on mobile devices. Though promising, the CMG approach may require significant cloud computing resources for the concurrent gaming sessions, and even more critically, significant bandwidth for delivering the rendered videos back to mobile devices, leading to high cloud costs, and questions regarding resource constrained wireless networks. This paper addresses the problem of making the CMG approach scalable and economically feasible by proposing a novel Wireless Cloud Scheduler (WCS), which can increase the number of simultaneous CMG sessions that can be supported while ensuring Mobile Gaming User Experience (MGUE)[1] with the available wireless network resources, while minimizing the cloud service cost incurred by the CMG provider. Unlike conventional network schedulers, WCS considers simultaneously the constraints of the wireless networks that may be available to each CMG user, including cellular and WiFi, as well as the cost of available cloud resources, while scheduling the most optimal wireless link and cloud server for each CMG session. To further enhance the performance of WCS, we also propose a joint scheduling-adaptation algorithm, that can systematically leverage adaptation techniques introduced in [10][11] to adapt the communication needs of in-service users if the available wireless network bandwidth is not sufficient for a new CMG user. Our simulation results demonstrate that the use of WCS, and the joint scheduling-adaptation algorithm, can significantly improve the performance of the CMG approach, increasing the number of simultaneous CMG sessions that can be supported, while maximizing aggregate MGUE and minimizing the average cloud service cost.
  • Keywords
    cellular radio; cloud computing; computer games; mobile computing; radio links; rendering (computer graphics); scheduling; video signal processing; wireless LAN; CMG provider; CMG session; Internet game; MGUE; WCS; WiFi; cellular; cloud computing resource; cloud resource; cloud server; cloud service cost; game rendering; gaming session; in-service user; mobile device; mobile gaming user experience; rendered video; resource constrained wireless network; scalable cloud mobile gaming; scheduling-adaptation algorithm; wireless link; wireless network aware cloud scheduler; wireless network bandwidth; wireless network resource; Bandwidth; Cloud computing; Games; Mobile communication; Schedules; Servers; Wireless networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications (ICC), 2012 IEEE International Conference on
  • Conference_Location
    Ottawa, ON
  • ISSN
    1550-3607
  • Print_ISBN
    978-1-4577-2052-9
  • Electronic_ISBN
    1550-3607
  • Type

    conf

  • DOI
    10.1109/ICC.2012.6364497
  • Filename
    6364497