• DocumentCode
    579318
  • Title

    An Adaptive Rate-Based Method for Maintaining Consistency in Networked Multiplayer Computer Games

  • Author

    McLoone, Séamus C. ; Ward, Tomás E. ; Wynne, Damian ; McCoy, Aaron

  • Author_Institution
    Dept. of Electron. Eng., Nat. Univ. of Ireland Maynooth, Maynooth, Ireland
  • fYear
    2012
  • fDate
    25-27 Oct. 2012
  • Firstpage
    155
  • Lastpage
    156
  • Abstract
    This paper presents a dynamic, rate-based method that regulates consistency, in response to changes in the underlying network, for client-server-based Multiplayer Computer Games. It operates on the premise that, as the network conditions between client and server changes, so too does the inconsistency from the client´s viewpoint. Hence, adapting the rate of updates between the server and the client can help maintain an acceptable level of consistency.
  • Keywords
    client-server systems; computer games; adaptive rate-based method; client-server; consistency regulation; network conditions; networked multiplayer computer games; Bandwidth; Computational modeling; Computers; Games; Servers; Simulation; client-server networks; consistency; multiplayer computer games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Distributed Simulation and Real Time Applications (DS-RT), 2012 IEEE/ACM 16th International Symposium on
  • Conference_Location
    Dublin
  • ISSN
    1550-6525
  • Print_ISBN
    978-1-4673-2954-5
  • Type

    conf

  • DOI
    10.1109/DS-RT.2012.30
  • Filename
    6365080