DocumentCode :
579318
Title :
An Adaptive Rate-Based Method for Maintaining Consistency in Networked Multiplayer Computer Games
Author :
McLoone, Séamus C. ; Ward, Tomás E. ; Wynne, Damian ; McCoy, Aaron
Author_Institution :
Dept. of Electron. Eng., Nat. Univ. of Ireland Maynooth, Maynooth, Ireland
fYear :
2012
fDate :
25-27 Oct. 2012
Firstpage :
155
Lastpage :
156
Abstract :
This paper presents a dynamic, rate-based method that regulates consistency, in response to changes in the underlying network, for client-server-based Multiplayer Computer Games. It operates on the premise that, as the network conditions between client and server changes, so too does the inconsistency from the client´s viewpoint. Hence, adapting the rate of updates between the server and the client can help maintain an acceptable level of consistency.
Keywords :
client-server systems; computer games; adaptive rate-based method; client-server; consistency regulation; network conditions; networked multiplayer computer games; Bandwidth; Computational modeling; Computers; Games; Servers; Simulation; client-server networks; consistency; multiplayer computer games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Distributed Simulation and Real Time Applications (DS-RT), 2012 IEEE/ACM 16th International Symposium on
Conference_Location :
Dublin
ISSN :
1550-6525
Print_ISBN :
978-1-4673-2954-5
Type :
conf
DOI :
10.1109/DS-RT.2012.30
Filename :
6365080
Link To Document :
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