• DocumentCode
    579395
  • Title

    Enabling virtual assembly training in and beyond the automotive industry

  • Author

    Stork, André ; Sevilmis, Neyir ; Weber, Daniel ; Gorecky, Dominic ; Stahl, Christian ; Loskyll, Matthias ; Michel, Frank

  • Author_Institution
    Interactive Eng., Technol., Fraunhofer Inst. for Comput. Graphics Res., Darmstadt, Germany
  • fYear
    2012
  • fDate
    2-5 Sept. 2012
  • Firstpage
    347
  • Lastpage
    352
  • Abstract
    Virtual assembly training systems show a high potential to complement or even replace physical setups for training of assembly processes in and beyond the automotive industry. The precondition for the breakthrough of virtual training is that it overcomes the problems of former approaches. The paper presents the design approach taken during the development of a game-based, virtual training system for procedural assembly knowledge in the EU-FP7 project VISTRA. One key challenge to address when developing virtual assembly training is the extensive authoring effort for setting up virtual environments. Although knowledge from the product and manufacturing design is available and could be used for virtual training, a concept for integration of this data is still missing. This paper presents the design of a platform which transfers available enterprise data into a unified model for virtual training and thus enables virtual training of workers at the assembly line before the physical prototypes exist. The data requirements and constraints stemming from industrial partners involved in the project will be discussed. A second hurdle for virtual training is the insufficient user integration and acceptance. In this context, the paper introduces an innovative hardware set-up for game-based user interaction, which has been chosen to enhance user involvement and acceptance of virtual training.
  • Keywords
    assembling; automobile industry; business data processing; computer based training; data integration; human factors; product design; virtual manufacturing; virtual reality; EU-FP7 project; VISTRA; assembly line; automotive industry; data integration; enterprise data; game-based user interaction; game-based virtual training system; manufacturing design; procedural assembly knowledge; product design; unified model; user acceptance; user integration; user involvement; virtual assembly training systems; virtual environments; Assembly; Data models; Geometry; Hardware; Production; Solid modeling; Training; Data Integration; Industrial Training; PLM; User-Interaction; Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Systems and Multimedia (VSMM), 2012 18th International Conference on
  • Conference_Location
    Milan
  • Print_ISBN
    978-1-4673-2564-6
  • Electronic_ISBN
    978-1-4673-2563-9
  • Type

    conf

  • DOI
    10.1109/VSMM.2012.6365944
  • Filename
    6365944