DocumentCode :
579602
Title :
Personality profiles for generating believable bot behaviors
Author :
Rosenthal, Casey ; Congdon, Clare Bates
Author_Institution :
Dept. of Comput. Sci., Univ. of Southern Maine, Portland, ME, USA
fYear :
2012
fDate :
11-14 Sept. 2012
Firstpage :
124
Lastpage :
131
Abstract :
In this work, personality profiles are used to develop parameterized bot behaviors. While the personality profile structure was originally designed as a descriptive tool for human behavior, as used here it is a generative tool, allowing a plurality of different behaviors to result from a single rule set. This paper describes our use of the Five-Factor Model of personality to develop a bot that plays Unreal Tournament 2004, as an entry in the 2K BotPrize competition at the 2010 IEEE Computational Intelligence and Games conference.
Keywords :
computer games; software agents; 2K BotPrize competition; Unreal Tournament 2004; believable bot behavior; descriptive tool; generative tool; human behavior; parameterized bot behavior; personality profile structure; plurality; Algorithm design and analysis; Computational modeling; Games; Humans; Marketing and sales; Mood; 2K BotPrize; Unreal Tournament 2004; five-factor model; personality profile; rule-based system;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location :
Granada
Print_ISBN :
978-1-4673-1193-9
Electronic_ISBN :
978-1-4673-1192-2
Type :
conf
DOI :
10.1109/CIG.2012.6374147
Filename :
6374147
Link To Document :
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