• DocumentCode
    579602
  • Title

    Personality profiles for generating believable bot behaviors

  • Author

    Rosenthal, Casey ; Congdon, Clare Bates

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Southern Maine, Portland, ME, USA
  • fYear
    2012
  • fDate
    11-14 Sept. 2012
  • Firstpage
    124
  • Lastpage
    131
  • Abstract
    In this work, personality profiles are used to develop parameterized bot behaviors. While the personality profile structure was originally designed as a descriptive tool for human behavior, as used here it is a generative tool, allowing a plurality of different behaviors to result from a single rule set. This paper describes our use of the Five-Factor Model of personality to develop a bot that plays Unreal Tournament 2004, as an entry in the 2K BotPrize competition at the 2010 IEEE Computational Intelligence and Games conference.
  • Keywords
    computer games; software agents; 2K BotPrize competition; Unreal Tournament 2004; believable bot behavior; descriptive tool; generative tool; human behavior; parameterized bot behavior; personality profile structure; plurality; Algorithm design and analysis; Computational modeling; Games; Humans; Marketing and sales; Mood; 2K BotPrize; Unreal Tournament 2004; five-factor model; personality profile; rule-based system;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2012 IEEE Conference on
  • Conference_Location
    Granada
  • Print_ISBN
    978-1-4673-1193-9
  • Electronic_ISBN
    978-1-4673-1192-2
  • Type

    conf

  • DOI
    10.1109/CIG.2012.6374147
  • Filename
    6374147