DocumentCode :
579609
Title :
Monte Carlo Tree Search: Long-term versus short-term planning
Author :
Perez, Diego ; Rohlfshagen, Philipp ; Lucas, Simon M.
Author_Institution :
Sch. of Comput. Sci. & Electron. Eng., Univ. of Essex, Colchester, UK
fYear :
2012
fDate :
11-14 Sept. 2012
Firstpage :
219
Lastpage :
226
Abstract :
In this paper we investigate the use of Monte Carlo Tree Search (MCTS) on the Physical Travelling Salesman Problem (PTSP), a real-time game where the player navigates a ship across a map full of obstacles in order to visit a series of waypoints as quickly as possible. In particular, we assess the algorithm´s ability to plan ahead and subsequently solve the two major constituents of the PTSP: the order of waypoints (long-term planning) and driving the ship (short-term planning). We show that MCTS can provide better results when these problems are treated separately: the optimal order of cities is found using Branch & Bound and the ship is navigated to collect the waypoints using MCTS. We also demonstrate that the physics of the PTSP game impose a challenge regarding the optimal order of cities and propose a solution that obtains better results than following the TSP route of minimum Euclidean distance.
Keywords :
Monte Carlo methods; planning; travelling salesman problems; tree searching; Euclidean distance; Monte Carlo tree search; PTSP game; branch & bound; long-term planning; physical travelling salesman problem; short-term planning; Games; Marine vehicles; Monte Carlo methods; Navigation; Planning; Real-time systems; Standards;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location :
Granada
Print_ISBN :
978-1-4673-1193-9
Electronic_ISBN :
978-1-4673-1192-2
Type :
conf
DOI :
10.1109/CIG.2012.6374159
Filename :
6374159
Link To Document :
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